Rich Worsley
Junior FX TD/Matchmove
I have a good understanding on the VFX pipelines in several different major studios
Companies I've worked at include:
Framestore,
Double Negative,
Method Studios,
The Mill,
Vine FX
Junior FX TD
A very fun project involving simulations of honey, mulch, underwater mulch and marine snow.
Software used:
Maya
Houdini FX
Junior FX TD
This was a tough project involving simulations of mulch, saliva/drool, pebbles, and plant interactions. The work was split between houdini for the pebbles, saliva and mulch simlulations, and Maya and proprietary software for plants and hanging drool.
Software used:
Maya
Framestore proprietary software
Houdini FX
Matchmove and FX TD
I worked on this project both as Matchmove Artist and as a Junior FX TD. Tasks involved included body, object and camera tracking, and FX layout tasks for multiple elements on key shots
Software used: (Matchmove)
3D Equalizer
Maya
Software used: (FX)
Maya
Framestore proprietary software
Matchmove Artist
Tasks involved on this project included camera, object and body tracking, as well as having to build rough geometry to aid with matchmove tasks
Software used:
3D Equalizer
Maya
Matchmove
Camera, object and body tracks of key characters, in particular for the "Be our guest" song sequence. One particular highlight was having to assist with tracking a dog's bottom
Software used: (Matchmove)
3D Equalizer
Maya
Matchmove Artist
This project involved a lot of body tracking for fight sequences, along with accurate object and camera tracks for other departments to utilise
Software used:
3D Equalizer
Maya
Matchmove Artist
Tasks involved on this project included camera, object and body tracking on reshoots
Software used:
3D Equalizer
Maya
Matchmove Artist
Completed body, object and camera tracks all in stereo
Software used:
3D Equalizer
Maya
Rotoanim/Matchmove Artist
I was a rotoanim and camera matchmove artist on this film, which involved bodytracking key figures during fight scenes for arm replacements
Software used:
3D Equalizer
Maya
Rotoanim/Matchmove Artist
I was one of 3 matchmove artists that completed matchmove work for the entire second season of this show.
Software used:
3D Equalizer
PFTrack
Maya
Matchmove Artist
I was a member of a small team of matchmove artists who completed work on the Sokovia evacuation sequence
Software used:
3D Equalizer
Maya
Matchmove Artist
As one of a small team working on this film, we completed a variety of tasks involving accurate body tracks for character interaction, camera tracks and object tracks
Software used:
3D Equalizer
Maya
Matchmove Artist
I worked on this project completing camera tracks and body and object tracks for fight sequences and body replacement tasks
Software used:
3D Equalizer
Maya
Here you'll find some professional and personal information
I'm striving to learn more and more about Houdini every day, and love being able to figure out new techniques to solving problems.
I've been using Maya for over 10 years now, and it's by far my most comfortable package. I'm always looking to learn new tools and features with it.
I love experimenting and trialling new techniques within Realflow and seeing what interesting results happen.
I'm a big fan of movies and TV shows, and enjoy watching all different genres in both TV and film.
I'm a big fan of reading, and can often be found reading historical fiction or sci-fi tales.
I'm a massive sports fan, I play badminton 4-5 times a week at club and league level, and I enjoy watching and playing football too.