With approximately 6 Years experience in matchmove and one years experience in FX

I have a good understanding on the VFX pipelines in several different major studios

Companies I've worked at include:

Framestore,
Double Negative,
Method Studios,
The Mill,
Vine FX

I have experience working on top level feature films (both stereo and mono), commercials, entire TV series and games

Check out my vimeo page for all my work and side projects

Next

Thor: Ragnarok

Matchmove and FX TD

I worked on this project both as Matchmove Artist and as a Junior FX TD. Tasks involved included body, object and camera tracking, and FX layout tasks for multiple elements on key shots

Software used: (Matchmove)

3D Equalizer
Maya

Software used: (FX)
Maya
Framestore proprietary software

Next

Kingsman 2: The Golden Circle

Matchmove Artist

Tasks involved on this project included camera, object and body tracking, as well as having to build rough geometry to aid with matchmove tasks

Software used:

3D Equalizer
Maya

Next

Disney's Beauty and the Beast

Matchmove

Camera, object and body tracks of key characters, in particular for the "Be our guest" song sequence. One particular highlight was having to assist with tracking a dog's bottom

Software used: (Matchmove)

3D Equalizer
Maya

Next

Doctor Strange

Matchmove Artist

This project involved a lot of body tracking for fight sequences, along with accurate object and camera tracks for other departments to utilise

Software used:

3D Equalizer
Maya

Next

King Arthur: Legend of the Sword

Matchmove Artist

Tasks involved on this project included camera, object and body tracking on reshoots

Software used:

3D Equalizer
Maya

Next

The Martian

Matchmove Artist

Completed body, object and camera tracks all in stereo

Software used:

3D Equalizer
Maya

Next

Terminator: Genisys

Rotoanim/Matchmove Artist

I was a rotoanim and camera matchmove artist on this film, which involved bodytracking key figures during fight scenes for arm replacements

Software used:

3D Equalizer
Maya

Next

BBC's Atlantis (Season 2)

Rotoanim/Matchmove Artist

I was one of 3 matchmove artists that completed matchmove work for the entire second season of this show.

Software used:

3D Equalizer
PFTrack
Maya

Next

Avengers: Age of Ultron

Matchmove Artist

I was a member of a small team of matchmove artists who completed work on the Sokovia evacuation sequence

Software used:

3D Equalizer
Maya

Next

Guardians of the Galaxy

Matchmove Artist

As one of a small team working on this film, we completed a variety of tasks involving accurate body tracks for character interaction, camera tracks and object tracks

Software used:

3D Equalizer
Maya

Next

Robocop

Matchmove Artist

I worked on this project completing camera tracks and body and object tracks for fight sequences and body replacement tasks

Software used:

3D Equalizer
Maya

Next

About me:

Here you'll find some professional and personal information

Houdini

I'm striving to learn more and more about Houdini every day, and love being able to figure out new techniques to solving problems.

Maya

I've been using Maya for over 10 years now, and it's by far my most comfortable package. I'm always looking to learn new tools and features with it.

Realflow

I love experimenting and trialling new techniques within Realflow and seeing what interesting results happen.

Film and TV

I'm a big fan of movies and TV shows, and enjoy watching all different genres in both TV and film.

Reading

I'm a big fan of reading, and can often be found reading historical fiction or sci-fi tales.

Sports

I'm a massive sports fan, I play badminton 4-5 times a week at club and league level, and I enjoy watching and playing football too.

Contact Me

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